-- BMW M6 e63 - by m0zz for GTA: San Andreas [2005] --
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I included an installer file for GTA Garage Mod Manager (=ggmm) tool which is just awesome ;) :D. 
Included for small & normal version. Deceide yourself..

- SA-Custom glowing lights
- some material fixes
- second dff for fixing wheel bug (car is smaller than the "buggy"-one )
- all parts are tuneable except exhaust. (carmods line dont included)



Color Setup for your CARCOLS.DAT - File:
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buffalo, 122,122, 0,0, 118,118, 116,116, 124,124, 114,114, 101,101, 18,18, 15,15

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Handling Setup for your HANDLING.CFG - File:
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BUFFALO      1750.0 	4400.0 	2.4    0.0 0.1 -0.2  75  0.65 0.75  0.45 	5 250.0 35.0  10.6 R P 	9.0   0.5  0 33.0 	1.2  0.18  0.0 	 0.15 -0.10 0.5  0.3 		0.22 0.60 80000 	2080 	400002 	1 	1 	0 	

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Setup for your VEHICLES.IDE - File:
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402, 	buffalo, 	buffalo, 	car, 		BUFFALO, 	BUFFALO, 	null,	richfamily,	5,0,	0,		-1, 0.7, 0.7,	-1

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Custom Lights:

The idea cames from zetti[3d-fraction.de] and if you ask me, its very good.

What you have to do to get custom lights:

- Export my sa-lights texture from the vehicles.txd ive put in the rar archive.
- take a look at the sa-lights-on texture too, to know what pixels have what color.
- in your 3d-programm, copy your lights-faces and move them a bit away from the lights.. so thats a second surface/layer.
- create those 4 materials (one for each side .. LF, LR, RF, RR)
- assign them the "day-texture" and then youve to map the right pixel you want (eg. the first from the left side - red) on that surface.
- use those materials with an modified opacity setup (in 3ds.. im using opacity/alpha settings like 100 for my surfaces)

Background:  the day texture has an alpha channel, so the new color pixels wont show up during day 
	     time but will glow when its 6pm. and later.

Bad: The light isnt sharp like standard SA-textures but i think its nice for an alternative :>
 
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Special Thanks goes to: 

zetti - for custom light idea/tutorial :)
maddn - for his help (modelling & mental assistance xD)
dirty_harry - for tons of pictures and..yeah..thx man^^
Kam - for his godlike 3dsmax script :)
and lots of other people i dont remind yet.. greets :D
